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GPU Workload Engineer -SLSI
3 years ago

Position Summary



Role and Responsibilities


As a GPU Workload Engineer, you will work as part of our GPU Workload Analysis team. This is an entry to mid-level position where the candidate will be in an individual contributor role, tasked with analyzing, debugging and improving smartphone GPU power and performance.


Key responsibilities include:


Workload analysis of GPU graphics workloads and compute application workloads


Workload capture and minimization for emulation, simulation, architecture analysis, and post-Si debug


Competitive analysis and projecting class leading performance


Collaborate with GPU architecture and software teams to optimize performance and power on future products


Assist selection and prioritization of workloads to benchmark future products


Develop and participate in enhancement of existing capture tools


Automate data collection and display of workload analysis, performance, and power metrics


Minimum requirements:


BSEE, Computer Science, Computer Engineer or comparable and 2+ years experience


Understanding of rasterization pipeline and modern GPU architectures


Familiarity with graphics APIs (e.g. Vulkan, OpenGL, Directx)


System level power and performance analysis and strong OS fundamentals


Strong understanding of Android OS/Linux kernel fundamentals


Strong understanding of Android NDK, SDK, and build flow such as make, cmake


Strong ability to think critically and solve problems


Excellent programming skills (C, C++ and Python a plus, Java a Plus)


Excellent communication and teamwork skills


Skills and Qualifications


Preferred candidate will possess the following:


Understanding of modern real-time rendering game engines and rendering techniques


Experience developing and debugging in Android/Linux platform and applications


Use of workload analysis tools (e.g. renderdoc, gapid)


Use of workload tracing tools (eg Apitrace, Gfxreconstruct, Patrace)


Use of performance analysis tools (ARM Development Studio, Snapdragon Profiler, Android GPU inspector )


Familiarity with compute APIs (e.g. OpenCL, CUDA)


Knowledge of high-level shading languages (e.g. GLSL, HLSL)


Familiar with SKLearn/ML based modeling and data analysis


Desire to play video games (mobile games a plus)



Skills and Qualifications








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