This application is for SIGGRAPH 2022 attendees only, and does not guarantee an interview. Apply only if you are an attendee of SIGGRAPH 2022 in Vancouver.
Pixar Animation Studios Software R&D Department is accepting resumes for interviews during SSIGGRAPH 2022 in Vancouver August 8-11. Roles are anticipated to start in the next 6-12 months at our Emeryville, CA location. For immediate consideration, submit an application and we will follow-up with appropriate next steps.
Thank you for your interest in Pixar!
**Software Engineers, Application**
Software Engineers, Application Team develop the studios in-house proprietary software used by animators and technical artists to make our films. Engineers on this team directly work with production and engineers to create and maintain custom workflows and software to meet asset creation and shot production needs. Areas of focus include the following:
+ Sets & Layout
+ Characters & Crowds
+ Simulation
+ Animation
+ Shading
+ Effects
+ Lighting, Rendering & Compositing
**REQUIREMENTS:**
+ Strong C++ skills
+ Excellent debugging and problem-solving skills with high attention to detail
+ Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
+ Familiarity with 3D math and computer graphics
+ Experience working in a UNIX/Linux environment a plus
+ Experience with 3D applications and their APIs (ex: Katana, Nuke, Maya, Houdini, etc.) a plus
**Software Engineers, Core**
Software Engineers, Core Team contribute to high-performance software applications and frameworks that form the backbone of our film-making pipeline. Our work ranges from open source projects like USD (Universal Scene Description) and OpenSubdiv, to a state-of-the-art evaluation engine that powers our in-house content creation application Presto. Take ownership of challenging problems that arise from evolving the architecture of software that is heavily exercised in an active production environment, and collaborate with other engineers and artists to continuously extend artistic reach.
**REQUIREMENTS:**
+ Start with a strong understanding of C++ that you continually expand upon
+ Be ready to navigate a large code base with many active contributors
+ Solve problems creatively, with attention to detail, and a desire to discover and address root causes
+ Take pride and passion in building software architecture that minimizes complexity, scales well, and remains malleable to an ever evolving filmmaking pipeline
+ Hold yourself to a high bar when it comes to engineering methodologies, like writing maintainable code, providing good documentation and embracing automated testing
+ Build software holistically: From planning and proposal to implementation, testing, optimization and deployment
+ Have the ability to listen well and communicate clearly
+ Thrive in a collaborative and diverse environment where you exchange knowledge with accomplished technicians and draw inspiration from world-class artists
**Software Engineers, Foundation**
Software Engineers, Foundation Team supports Pixars artists across the production pipeline, both in content creation and software development, building tools that increase productivity and artistic reach. Engineers on Foundation Teams build software in a wide variety of domains:
+ Production management (Web, JavaScript/Vue/React)
+ Media browsing and playback (Python, Linux/MacOS)
+ Story & editorial departments (Python/C++/Swift, MacOS/iOS)
+ Production asset management (Python/C++, Linux)
+ Configuration/release engineering (Python, Linux/MacOS/Windows)
+ Quality assurance (Python, Linux/MacOS/Windows)
**REQUIREMENTS:**
+ Experience in software engineering with a relevant language/platform.
+ Experience working in a UNIX/Linux environment
+ Cross-platform experience using both Macintosh and Linux systems
+ Strong software engineering and testing skills
+ Working knowledge of QA methodology, processes, and tools
+ Excellent scripting language skills, including Python & Shell
**NICE TO HAVE:**
+ Working knowledge of containerization/cloud technologies
+ Experience with writing and consuming microservices in Python
+ Experience working with 3D applications (Maya, Houdini, etc.)
**Software Engineers, Research**
Software Engineers, Research Team works on solutions for an unknown problem by creating, implementing and transferring new technology related to computer graphics filmmaking. Areas of focus the following:
+ Machine Learning
+ Rendering (Physically Based and Stylized)
+ Physical Simulation (flesh, cloth, fluids, etc.)
+ Geometry Processing
**REQUIREMENTS:**
+ Experience in C++ engineering
+ Experience with rendering processes a plus
+ You possess well-developed and proactive communication skills allowing for smooth, results-oriented interactions with different personalities and levels of capability
+ Experience with 3D graphics concepts and applications helpful
**Submission Process and Application Materials:**
+ Attach a single PDF containing your resume
**Job ID:** R-03349
**Location:** Emeryville,California
**Job Posting Company:**
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.